Why borderlands 2 is awesome




















Each character had three separate trees that you could upgrade. This led to four separate characters with thousands of skill tree combinations to mess around with and tweak to perfection.

My main character, Axton, was a shooter whose skills revolved around his sentry gun. It was a beautiful feature to have the ability to tweak the same character in so many ways, without making them worse.

There were certain upgrades that were better than others, but any combination, worked. And that goes for all four characters. The best part of the game, IMO, was the loot system. There are so many fucking items in this game to collect. The thing is, if you set out to grind for an item, you were going to get it.

There were definitely items that were really hard to get, but it was achievable without a disgusting amount of grinding. The drop rates of legendary items in Borderlands was actually fair. The movement mechanism has been significantly better too. Considered to be one of the most iconic video game antagonists of all time, Handsome Jack takes Borderlands 2 to a whole new level. He is mean and menacing but always makes everyone laugh with his hilarious punch lines.

Unlike Calypso Twins, the main villains of Borderlands 3 , Handsome Jack has a very strong personality and has a reason behind his wrongdoings. Contrary to Handsome Jack, Calypso Twins feel very bland and their personalities are always annoying, never threatening.

Another thing Borderlands 3 has going for itself is the combat mechanics in the game. It is way more refined compared to Borderlands 2 and actually feels satisfying. Gearbox has also added features of vaulting and grabbing ledges to jump even higher than before, which makes the overall combat experience more enjoyable. The combat system nicely complements the utter chaos happening in the game.

This ultimately means that players now have even more ways to deal with pesky enemies and bosses. Each one of the characters in Borderlands 2 brings a unique flavor to the table. While many of them are seemingly superficial on the surface, all the characters have more complex backstories than one would expect.

Each of the characters possesses unique attributes, and playing different characters will yield different experiences. It's super-effective! Which is not to say that it's bad at being a shooter. Borderlands 2 doesn't do the RPG thing of having the numbers invalidate your ability to aim. If you land a shot on someone it doesn't matter what your gun's stats are, you landed that shot.

Enemies take bonus damage if you hit them where they're weakest, and goliaths will frenzy and attack their allies if you pop off their dopey bucket heads. Other looter shooters are still struggling to recreate what Borderlands 2 did right. The Division games have boring loot, all kneepads and guns that don't even explode like grenades when thrown. Warframe's a completely different game for its opening hours before it gets good, and Anthem never does. Destiny's NPCs keep obnoxiously trying to remind you of their personalities every time they pop up, but most of them are forgettable.

The Ghost is just Claptrap for boring people. The Gearbox of today isn't the Gearbox of , however. Borderlands 2's lead writer, Anthony Burch, is not writing Borderlands 3.

The second game's creative director, Mikey Neumann, has also left the studio though he did come back to help make Borderlands 3's trailer. And between the release of Borderlands 2 and now Gearbox has been responsible for Aliens: Colonial Marines and Battleborn.

It's tempting to lower our expectations a little. That trailer really does look like classic flavor Borderlands, though. Some have expressed disappointment with that familiarity, but a game that sticks to the template would be preferable to one that's beholden to all the worst trends of modern looter shooters.

A Borderlands game with battle passes, microtransactions, and a confusing variety of different currencies? It seems like every corner you walk around, there is a chest lying on the ground waiting for you to open it and grab whatever is inside.

From these chests, you can obtain items like ammo, money, guns, tape recorders, quest items, and much more. I know it may sound like there is too much content in the game, but I assure you, you will need new items and gear.

As you progress in this game and any game for that matter, the enemies get harder and faster, in which you need better loot to defeat them. Until you get to the max level of 72 with your character, you will be constantly finding new stuff and changing out your old stuff. Do not be afraid to sell a gun or shield you really like because you will find something better later on if you keep playing long enough. No matter how fast you try to complete the main story of the game, it will at least take the average player 30 hours to complete just the main story.

That is not counting all the side quests in the worlds and DLCs as well. I bet if you tried to complete everything in the entire game, it would probably take you around hours by yourself. Everything in the game when it comes down to it is amazing, all the side quests have great stories and every NPC has their own specific story. I think the game is definitely worth your time and money and you will be happy with your purchase. When you beat the main story, the game gives you an option to start what they call True Vault Hunter Mode, in which you keep all your stuff but all the enemies are harder and scale with your weapons.

The only downside is, you basically start over from the beginning again. You can return back to your regular mode from the menu and finish everything you started, but the new mode makes you start over. Borderlands 2 can be replayed over and over if you really wanted to and it will not ever get boring because of all the content put into it.

There have been people who put thousands of hours into the game just because they love it soo much. Give the game a chance and maybe you will be one of those people.



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