How do discs fly




















The rest of the time they are banked either one way or the other. A generally stable disc thrown with too much speed in relation to the spin will act understably. That is, it will turn over. For this reason, hucking the disc requires plenty of spin and speed. Not enough speed results in the throw landing short, while not enough spin results in the throw diving into the ground.

Most inexperienced players find it easier to get more spin on their backhand, and as a result most inexperienced players will huck on their backhand side. The title does a poor job of explaining what this section is about. Apart from amount of spin, the other major factor in lack of accuracy and distance is the difference between the angle of spin of the disc and the angle of the plane of the disc.

The disc often wobbles at the start of its flight, and this is the problem. Ideally, the disc should be spinning flat and wobble-free.

If the thrower puts spin on the disc at an angle to the flat plane of the disc, it will wobble and lack control. This is usually most obvious when teaching beginners the air bounce. For an air bounce, the disc is being thrown downwards, and at release the thumb is dragged across the trailing edge of the disc.

This results in a slow upward flight. The end result is a wobbly throw that lacks spin in the right direction, and hence lacks both stability and the ability to get much distance. Similar problems usually result when teaching the high release backhand. There is often no easy solution. In the case of air bounces and high release backhand the cure is generally practice.

The wrist needs time to learn that it can impart spin at a different angle to that of the arm. In the case of normal throws, the thrower may be swinging the disc in a loop instead of straight back and then straight through.

The trick may be just to get them moving the disc straight back on the backswing and straight through on the follow through. I appreciate your time and effort, pretty cool analysis. That is good work. Cool diagrams. Is there anyway you can explain how and why wind affects disc flight. I think I understand based on the above info, but just want to make sure.

Wow very well explained! I understood most of it. I do have one question. I have heard some people say to pull down on the disc as if to aim towardas the ground from your full reached back position. Is this because you will get lift on the front of the disc after it travels some distance in nose down position?

Does the nose down position have less drag thus increasing distance? Find all posts by harr Originally Posted by bjreagh. Try some of these theories out on your physics advisor. You may have an interesting topic for a seminar here not to mention a good excuse for throwing some plastic on school time! All times are GMT The time now is AM. Contact Us - Archive - Top. Need a Course? Contact Us. Beginner Friendly Disc Golf Courses. Disc Golf Review Archive. User Name. Remember Me?

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Send a private message to swellerdiscgolf. Find all posts by swellerdiscgolf. For the purpose of this review we will assume a right handed back hand delivery or clockwise spin throw. The opposite flight descriptions would be true for a left hand backhand delivery, a right hand forehand delivery or counter-clockwise throw.

Beginning players should concentrate on relaxed, consistent motion for driving, approaching and putting. Generally speaking, understable to stable discs are easier to throw and achieve greater distance for beginners. Disc speed is easier with lighter weight discs Class Discs and usually greater distances are realized.

Distance Drivers - Although you can drive with any disc, for the purpose of disc classification we will call a driver any disc with a sharp beveled edge. Some may be overstable and some understable, but all will travel very fast and become overstable at the end of the flight. Fairway Drivers - Similar in design to distance drivers, fairway drivers tend to have a thinner rim and are generally easier to control.

Fairway drivers are ideal for shots outside of your mid-range game when precise control is a must. Mid-range - These discs are generally the most utilized discs in your bag. They have a beveled edge but are not as sharp as a driver. Appropriate for a wide variety of shots, mid-range discs are designed for maximum control and accuracy. Mid-range discs vary significantly in stability, most players will carry several for appropriate situations.

And the spin can affect the stability. So the amount of torque on your throw can directly affect the stability of your disc. If the disc is angled, and the lowest point is on the left side, the disc will travel to the left. In disc golf, this is commonly referred to as hyzer and anhyzer. Being aerodynamic means having a shape that reduces the drag of the air moving past an object. The more aerodynamic something is, the faster and farther it can fly.

This is why drivers, mid-range discs, and putters differ. They all have different shapes, which help them and hurt them according to the principle of aerodynamics. Putters have a wide, rounded rim most of the time , which is bad for disc flight.

There is too much drag. Putters are not aerodynamic. Mid-range discs are a little bit better in this regard. This is why the mid-range can fly farther. It has better aerodynamics. The rim is a little bit more sleek allowing the disc to have less drag during a throw. Distance drivers are the best examples of discs that have superior aerodynamics. They are sleek and thin, reducing drag to almost nothing. This allows distance drivers to be thrown fast and far.

You can check that out here. You want to gain distance on your throws: understanding all of the flight characteristics and environmental factors that affect discs can seriously help you improve your long game. You probably already know that throwing a disc is really tough.

But learning about the physics of disc flight can help you get a leg up on your competition and allow you to use this knowledge to buy the right discs, figure out your technique, and then figure out how to maximize your distance using everything together in sync.

Advanced throws: gaining knowledge on how discs fly, along with understanding how flight ratings can change disc flight, can really help you start to nail those advanced throws on the course. Those are some of the toughest shots to throw, but understanding disc flight can make learning them that much easier.



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